Upcoming sessions
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Intro to Charming part I
Hosted by Pietro Pasotti
Write, pack, deploy a basic charm and develop an integration
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Intro to Charming part II
Hosted by Pietro Pasotti
Configuring the charm, working with Juju. Integrate with the COS lite stack to make your charm observable. Testing: unit, integration, scenario (throughout).
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User story driven development
Hosted by Damilola Shobowale
A user story is an informal, general explanation of a software feature written from the perspective of the end user. This concept may be incorporated into some of our projects.
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Godot
Hosted by Anthony Dillon
Previous sessions
What happens when you type ubuntu.com into your browser and press enter?
Duration: 25 mins
How do we measure good usability?
Duration: 45 mins
(UX heuristics part 2) A deep dive into UX heuristics and usability guideline - talks about different levels of usability (physical, linguistic, navigational, and conceptual level)
Open source and its social impact (Why do we do, what we do?)
Duration: 45 mins
Articulating design decisions
Sorry we forgot to record this session.
Moderating user research
Sorry we forgot to record this session.
Something missing?
If you would like to see a topic covered but you don't have the knowledge, submit an idea to the team.